13 #ifndef DOCUMENTATION_GENERATOR
15 #if defined (__ANIMATOR_BUILD__)
16 # define __ANIMATOR_DECLSPEC__ __declspec(dllexport)
18 # define __ANIMATOR_DECLSPEC__ __declspec(dllimport)
21 #define ANIMATOR_EXPORTED __ANIMATOR_DECLSPEC__
25 #define ANIMATOR_EXPORTED
52 MODIFIERTYPE_Transform = 0,
240 ANIMATOR_EXPORTED void SetColorChangeInterference (
bool colorChangeInterference);
264 ANIMATOR_EXPORTED void SetIsInfiniteMotionTransition (
bool infiniteMotionTransition);
3x3 matrix commonly used for pure rotations, but in general may also have scales and non-perpendicula...
Definition: rotmatrix.h:21
#define ANIMATOR_EXPORTED
Definition: AnimatedElement.h:25
wchar_t * WCharP
Definition: Bentley.h:225
StackPriority
Defines an enumerator for the priority of stack.
Definition: Modifiers.h:38
uint32_t UInt32
Definition: Bentley.r.h:128
#define NULL
Definition: Bentley.h:157
struct DgnPlatform::MSElementDescr const * MSElementDescrCP
Definition: DgnPlatform.h:390
ActorElementMap * ActorElementMapP
Definition: AnimationCollections.h:288
3d point coordinates.
Definition: dpoint3d.h:19
BentleyStatus
Definition: Bentley.h:208
Base class to make a class non-copyable.
Definition: NonCopyableClass.h:23
AnimatedElementMap * AnimatedElementMapP
Definition: AnimationCollections.h:270
int StatusInt
Definition: Bentley.h:222
Concrete class that can be used to implement the reference-counting pattern.
Definition: RefCounted.h:109
bvector< ActorElement * > ActorElementVector
Definition: AnimationCollections.h:305