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enum | ScriptEntryAttributes { ScriptEntry_preview = 0,
ScriptEntry_canPreviewBackwards = 1
} |
| Defines the attributes of the script entry. More...
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enum | AnimatorInterpolation { Interpolation_Unused = -1,
Interpolation_Linear = 0,
Interpolation_Cubic = 1
} |
| A sequence of motion applied to a single animateable entity has an interpolation value to describe how the values change across key animation points. More...
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enum | TimeCode {
TIMECODE_Second = 1,
TIMECODE_Minute = 2,
TIMECODE_Hour = 3,
TIMECODE_Week = 4,
TIMECODE_Smpte_30 = 30,
TIMECODE_Smpte_25 = 25,
TIMECODE_Smpte_24 = 24,
TIMECODE_Smpte_48 = 48,
TIMECODE_Smpte_50 = 50,
TIMECODE_Smpte_60 = 60
} |
| Defines the frequent normal time code for animation. More...
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enum | TimeDisplay {
Display_Frames = 1,
Display_SMPTE = 2,
Display_String = 3,
Display_WindowsTime = 4,
Display_WindowsDate = 5,
Display_WindowsFormat = 6,
Display_Date = 7
} |
| How the time is displayed on the user interface. More...
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enum | PreviewMode {
Preview_Play = 0,
Preview_Rewind = 1,
Preview_Next = 2,
Preview_Previous = 3,
Preview_Current = 4,
Preview_Start = 5,
Preview_End = 6
} |
| The different types of preview option available. More...
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enum | AnimationCalculationOptions {
Calculate_Normal = 0x00000000,
Calculate_AnimatedElementVector = 0x00000001,
Calculate_AnimatedElementVectorHierarchy = 0x00000002,
Calculate_AllAnimatedElements = 0x00000004,
Caclulate_Actor = 0x00000008,
Caclulate_NonActors = 0x00000010,
Calculate_Materials = 0x00000020,
Calculate_Lights = 0x00000040,
Calculate_View = 0x00000080,
Calculate_ViewToCameraModel = 0x00000100,
Calculate_RenderingSettings = 0x00000200,
Caclulate_ActorMotion = 0x00000400
} |
| Animation calculation options OR together options to give final resulting animation. More...
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enum | AnimatorValueType {
ANIMFMT_INVALID = 0,
ANIMFMT_DPFP = 1,
ANIMFMT_INT = 2,
ANIMFMT_DPNT3D = 3,
ANIMFMT_LOCALESTRING = 4,
ANIMFMT_DATE = 5,
ANIMFMT_INT64 = 6,
ANIMFMT_RMTX = 7,
ANIMFMT_WCHARSTRING = 8,
ANIMFMT_BOOL = 9
} |
| Formats specifiers for AnimatorValueUnion structure. More...
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