#include <TerrainModel\TerrainModel.h>
Go to the source code of this file.
Classes | |
struct | IDTMDrapedLinePoint |
Interface implemented by DTM engines. More... | |
struct | IDTMDrapedLine |
Interface implemented by DTM engines. More... | |
struct | DTMRayIntersection |
struct | DTMIntersectionCompare |
struct | IDTMDraping |
Interface implemented by DTM engines. More... | |
struct | IDTMDrainageFeature |
Interface implemented by DTM engines. More... | |
struct | IDTMContouring |
Interface implemented by DTM engines. More... | |
struct | IDTMVolume |
Interface implemented by DTM engines. More... | |
struct | IDTM |
Typedefs | |
typedef std::function< void(DTMStatusInt status, double flatArea, double slopeArea)> | DTMAreaValuesCallback |
Interface implemented by DTM engines. More... | |
typedef std::function< bool()> | DTMCancelProcessCallback |
Variables | |
BEGIN_BENTLEY_TERRAINMODEL_NAMESPACE typedef bvector< DPoint3d > | DTMPointArray |
typedef std::function<void(DTMStatusInt status,double flatArea, double slopeArea)> DTMAreaValuesCallback |
Interface implemented by DTM engines.
typedef std::function<bool()> DTMCancelProcessCallback |
BEGIN_BENTLEY_TERRAINMODEL_NAMESPACE typedef bvector<DPoint3d> DTMPointArray |