This is the complete list of members for ConnectionManager, including all inherited members.
Connect(IModelEngine *engine, Bentley::WString const &seedFile, bool connectGraphicalEngine=false) | ConnectionManager | |
DeleteManagerObj() | ConnectionManager | static |
Disconnect(IModelEngine *engine) | ConnectionManager | |
DiscoverEngines() | ConnectionManager | |
GetEngine(int index) | ConnectionManager | |
GetManagerObj() | ConnectionManager | static |