IModel ConnectionManager. More...
#include <ConnectionManager.h>
Public Member Functions | |
int | DiscoverEngines () |
Discover available engines in the machine. More... | |
IModelEngine * | GetEngine (int index) |
Get IModelEngine object pointer at the index. More... | |
ConnectionStatus | Connect (IModelEngine *engine, Bentley::WString const &seedFile, bool connectGraphicalEngine=false) |
Connect to engine. More... | |
int | Disconnect (IModelEngine *engine) |
Disconnect the engine If connected to non graphical engine, it will stop the engine, however, it does not stop any Graphical engine. More... | |
Static Public Member Functions | |
static ConnectionManager * | GetManagerObj () |
Get connection manager object. More... | |
static void | DeleteManagerObj () |
Delete connection manager object. More... | |
IModel ConnectionManager.
Create a single connection object and can be used for a single connection to an engine