Classes | |
struct | DMap4d |
Forward and inverse 4x4 matrices of an invertible perspective transformation. More... | |
struct | DMatrix4d |
4x4 matrix used for perspective (homogeneous coordinate) calculations. More... | |
struct | RotMatrix |
3x3 matrix commonly used for pure rotations, but in general may also have scales and non-perpendicular rows and columns. More... | |
struct | Transform |
3x4 matrix for defining coordinate frames and affine transformations. More... | |