Element copy event handler. More...
#include <ElementCopyContext.h>
Public Member Functions | |
virtual void | OnElementCopied (EditElementHandleR eh, ElementCopyContext &, bool isPre)=0 |
virtual void | OnLevelCloned (ULong destLevelId, ULong sourceLevelId, bool uniqueName, ElementCopyContext &cc)=0 |
virtual void | OnProcessDatabaseLinkages (EditElementHandleR eh, ElementCopyContext &) |
![]() | |
virtual UInt32 | AddRef () const =0 |
virtual UInt32 | Release () const =0 |
Additional Inherited Members | |
![]() | |
virtual | ~IRefCounted () |
void * | operator new (size_t size) |
void | operator delete (void *rawMemory, size_t size) |
Element copy event handler.