The flags that control view information. More...
#include <DgnPlatform.r.h>
Public Member Functions | |
void | SetRenderMode (MSRenderMode value) |
MSRenderMode | GetRenderMode () |
Public Attributes | |
UInt32 | deprecated1:1 |
UInt32 | fast_text:1 |
Shows or hides text elements. Note the inversion (e.g. "fast" text means don't show text elements). More... | |
UInt32 | deprecated2:1 |
UInt32 | line_wghts:1 |
Controls whether line weights are used (e.g. control whether elements with non-zero line weights draw normally, or as weight 0). More... | |
UInt32 | patterns:1 |
Shows or hides pattern elements. More... | |
UInt32 | text_nodes:1 |
Shows or hides text node numbers and origins. These are decorations that can be shown to identify all text node elements. More... | |
UInt32 | ed_fields:1 |
Shows or hides the underlines that denote a text enter data field. More... | |
UInt32 | on_off:1 |
Current open/closed state of view. More... | |
UInt32 | deprecated3:1 |
UInt32 | grid:1 |
Shows or hides the grid. The grid settings are a design file setting. More... | |
UInt32 | lev_symb:1 |
Controls whether level overrides are used (e.g. use the element level's symbology vs. the element's symbology). More... | |
UInt32 | deprecated4:1 |
UInt32 | constructs:1 |
Shows or hides elements that are in the construction class (controlled on a per-element basis). More... | |
UInt32 | dimens:1 |
Shows or hides dimension elements. More... | |
UInt32 | fast_cell:1 |
Controls whether cells display as a bounding box instead of showing their actual content. More... | |
UInt32 | def:1 |
Whether viewInfo is defined (i.e. view definition is valid). More... | |
UInt32 | fill:1 |
Controls whether the fills on filled elements are displayed. More... | |
UInt32 | deprecated5:1 |
UInt32 | auxDisplay:1 |
Shows or hides the ACS triad. More... | |
UInt32 | deprecated6:1 |
UInt32 | deprecated7:1 |
UInt32 | hideNamedPresentation:1 |
Controls whether named presentaions are applied. More... | |
UInt32 | camera:1 |
Controls whether camera settings are applied to the view's frustum. More... | |
UInt32 | renderMode:6 |
Controls the render mode of the view; see the MSRenderMode enumeration. This is typically controlled through a display style. More... | |
UInt32 | background:1 |
Shows or hides the background image. The image is a design file setting, and may be undefined. More... | |
UInt32 | refBoundaryDisplay:1 |
Shows or hides the boundaries of reference clips and clip volumes. More... | |
UInt32 | deprecated8:1 |
UInt32 | deprecated9:1 |
UInt32 | deprecated10:1 |
UInt32 | deprecated11:1 |
UInt32 | deprecated12:1 |
UInt32 | textureMaps:1 |
Controls whether to display texture maps for material assignments. More... | |
UInt32 | deprecated13:1 |
UInt32 | transparency:1 |
Controls whether element transparency is used (e.g. control whether elements with transparency draw normally, or as opaque). More... | |
UInt32 | deprecated14:1 |
UInt32 | inhibitLineStyles:1 |
Controls whether custom line styles are used (e.g. control whether elements with custom line styles draw normally, or as solid lines). Note the inversion. More... | |
UInt32 | deprecated15:1 |
UInt32 | patternDynamics:1 |
Controls whether associative patthern display in dynamics (performance optimization) More... | |
UInt32 | deprecated16:1 |
UInt32 | tagsOff:1 |
Shows or hides tag elements. Note the inversion. More... | |
UInt32 | renderDisplayEdges:1 |
Shows or hides visible edges in the shaded render mode. This is typically controlled through a display style. More... | |
UInt32 | renderDisplayHidden:1 |
Shows or hides hidden edges in the shaded render mode. This is typically controlled through a display style. More... | |
UInt32 | isNamed_deprecated:1 |
Ignored post-V8i. More... | |
UInt32 | deprecated17:1 |
UInt32 | overrideBackground:1 |
Controls whether the view's custom background color is used. This is typically controlled through a display style. More... | |
UInt32 | noFrontClip:1 |
Controls whether the front clipping plane is used. Note the inversion. Elements beyond will not be displayed. More... | |
UInt32 | noBackClip:1 |
Controls whether the back clipping plane is used. Note the inversion. Elements beyond will not be displayed. More... | |
UInt32 | noClipVolume:1 |
Controls whether the clip volume is applied. Note the inversion. Elements beyond will not be displayed. More... | |
UInt32 | useDisplaySet:1 |
Controls whether the active display set is used (e.g. limiting the display of elements to those in the display set). More... | |
UInt32 | associativeClip:1 |
Controls whether the clip volume, if associated to an element should automatically update if/when the clip element is modified. More... | |
UInt32 | minimized:1 |
Current minimized state of view. More... | |
UInt32 | maximized:1 |
Current maximized state of view. More... | |
UInt32 | renderDisplayShadows:1 |
Shows or hides shadows. This is typically controlled through a display style. More... | |
UInt32 | reserved2:1 |
For future use. More... | |
UInt32 | hiddenLineStyle:3 |
Controls the line style (only line codes 0-7 are allowed) of hidden lines in the shaded render mode. This is typically controlled through a display style. More... | |
UInt32 | inhibitRenderMaterials:1 |
Controls whether element materials are used (e.g. control whether elements with materials draw normally, or as if they have no material). More... | |
UInt32 | ignoreSceneLights:1 |
Controls whether the custom scene lights or the default lighting scheme are used. Note the inversion. More... | |
UInt32 | reserved3:32 |
For future use. More... | |
The flags that control view information.
MSRenderMode GetRenderMode | ( | ) |
void SetRenderMode | ( | MSRenderMode | value | ) |
UInt32 associativeClip |
Controls whether the clip volume, if associated to an element should automatically update if/when the clip element is modified.
UInt32 auxDisplay |
Shows or hides the ACS triad.
UInt32 background |
Shows or hides the background image. The image is a design file setting, and may be undefined.
UInt32 camera |
Controls whether camera settings are applied to the view's frustum.
UInt32 constructs |
Shows or hides elements that are in the construction class (controlled on a per-element basis).
UInt32 def |
Whether viewInfo is defined (i.e. view definition is valid).
UInt32 deprecated1 |
UInt32 deprecated10 |
UInt32 deprecated11 |
UInt32 deprecated12 |
UInt32 deprecated13 |
UInt32 deprecated14 |
UInt32 deprecated15 |
UInt32 deprecated16 |
UInt32 deprecated17 |
UInt32 deprecated2 |
UInt32 deprecated3 |
UInt32 deprecated4 |
UInt32 deprecated5 |
UInt32 deprecated6 |
UInt32 deprecated7 |
UInt32 deprecated8 |
UInt32 deprecated9 |
UInt32 dimens |
Shows or hides dimension elements.
UInt32 ed_fields |
Shows or hides the underlines that denote a text enter data field.
UInt32 fast_cell |
Controls whether cells display as a bounding box instead of showing their actual content.
UInt32 fast_text |
Shows or hides text elements. Note the inversion (e.g. "fast" text means don't show text elements).
UInt32 fill |
Controls whether the fills on filled elements are displayed.
UInt32 grid |
Shows or hides the grid. The grid settings are a design file setting.
UInt32 hiddenLineStyle |
Controls the line style (only line codes 0-7 are allowed) of hidden lines in the shaded render mode. This is typically controlled through a display style.
UInt32 hideNamedPresentation |
Controls whether named presentaions are applied.
UInt32 ignoreSceneLights |
Controls whether the custom scene lights or the default lighting scheme are used. Note the inversion.
UInt32 inhibitLineStyles |
Controls whether custom line styles are used (e.g. control whether elements with custom line styles draw normally, or as solid lines). Note the inversion.
UInt32 inhibitRenderMaterials |
Controls whether element materials are used (e.g. control whether elements with materials draw normally, or as if they have no material).
UInt32 isNamed_deprecated |
Ignored post-V8i.
UInt32 lev_symb |
Controls whether level overrides are used (e.g. use the element level's symbology vs. the element's symbology).
UInt32 line_wghts |
Controls whether line weights are used (e.g. control whether elements with non-zero line weights draw normally, or as weight 0).
UInt32 maximized |
Current maximized state of view.
UInt32 minimized |
Current minimized state of view.
UInt32 noBackClip |
Controls whether the back clipping plane is used. Note the inversion. Elements beyond will not be displayed.
UInt32 noClipVolume |
Controls whether the clip volume is applied. Note the inversion. Elements beyond will not be displayed.
UInt32 noFrontClip |
Controls whether the front clipping plane is used. Note the inversion. Elements beyond will not be displayed.
UInt32 on_off |
Current open/closed state of view.
UInt32 overrideBackground |
Controls whether the view's custom background color is used. This is typically controlled through a display style.
UInt32 patternDynamics |
Controls whether associative patthern display in dynamics (performance optimization)
UInt32 patterns |
Shows or hides pattern elements.
UInt32 refBoundaryDisplay |
Shows or hides the boundaries of reference clips and clip volumes.
UInt32 renderDisplayEdges |
Shows or hides visible edges in the shaded render mode. This is typically controlled through a display style.
UInt32 renderDisplayHidden |
Shows or hides hidden edges in the shaded render mode. This is typically controlled through a display style.
UInt32 renderDisplayShadows |
Shows or hides shadows. This is typically controlled through a display style.
UInt32 renderMode |
Controls the render mode of the view; see the MSRenderMode enumeration. This is typically controlled through a display style.
UInt32 reserved2 |
For future use.
UInt32 reserved3 |
For future use.
UInt32 tagsOff |
Shows or hides tag elements. Note the inversion.
UInt32 text_nodes |
Shows or hides text node numbers and origins. These are decorations that can be shown to identify all text node elements.
UInt32 textureMaps |
Controls whether to display texture maps for material assignments.
UInt32 transparency |
Controls whether element transparency is used (e.g. control whether elements with transparency draw normally, or as opaque).
UInt32 useDisplaySet |
Controls whether the active display set is used (e.g. limiting the display of elements to those in the display set).