A DgnSphereDetail represents an ellipsoid, possibly truncated on two planes parallel to the equator. More...
#include <SolidPrimitive.h>
Public Member Functions | |
DgnSphereDetail (DPoint3dCR center, DVec3dCR vectorX, DVec3dCR vectorZ, double radiusXY, double radiusZ, double startLatitude, double latitudeSweep, bool capped) | |
Detail consructor with complete field list as parameters ... More... | |
DgnSphereDetail (DPoint3dCR center, RotMatrixCR axes, double radius) | |
Detail consructor for complete true sphere. More... | |
DgnSphereDetail (DPoint3dCR center, double radius) | |
Detail constructor for complete true sphere. More... | |
DgnSphereDetail () | |
Default value constructor. More... | |
bool | GetRange (DRange3dR range) const |
Return range. More... | |
bool | GetRange (DRange3dR range, TransformCR transform) const |
Return range when transformed. More... | |
bool | TryGetConstructiveFrame (TransformR localToWorld, TransformR worldToLocal) const |
Return coordinate system with 1) XY plane in equatorial plane, origin at sphere center. More... | |
bool | IsSameStructure (ISolidPrimitiveCR other) const |
Test for same type and structure (but no coordinate comparison) More... | |
bool | IsSameStructureAndGeometry (ISolidPrimitiveCR other, double tolerance) const |
Test for same type, structure and coordinates. More... | |
bool | IsClosedVolume () const |
Test if this is a closed volume. More... | |
double | ParameterizationSign () const |
Return +1 or -1 that matches the volume sign after integration over the parameter space. More... | |
bool | IsTrueSphere (DPoint3dR center, RotMatrixR axes, double &radius) const |
Return true (with supporting data) iff this is a (complete) true sphere. More... | |
bool | IsReverseOrientation () |
Return true if the tracing the parameterization produces reverse (inward facing) orientation. More... | |
bool | IsTrueRotationAroundZ (DPoint3dR center, DVec3dR unitX, DVec3dR unitY, DVec3dR unitZ, double &equatorRadius, double &poleRadius) const |
Return true (with supporting local coordinate frame) iff this is a rotation around the Z axis. More... | |
bool | GetSweepLimits (double &latitude0, double &latitude1, double &z0, double &z1, bool forceSweepNorth=false) const |
bool | IsRealCap (int select01) const |
Test if caps are active and the indicated cap is not at a pole. More... | |
double | LatitudeToVFraction (double latitude) const |
Compute the v fraction of latitude. More... | |
double | LongitudeToUFraction (double longitude) const |
Compute the u fraction of longitude. More... | |
double | VFractionToLatitude (double v) const |
Compute the latitude at v fraction. More... | |
bool | GetTransforms (TransformR localToWorld, TransformR worldToLocal) const |
Return transforms for unit-axis system. More... | |
bool | GetNonUniformTransforms (TransformR localToWorld, TransformR worldToLocal) const |
Return (nonuniform) transforms for normalized system where sphere radius is 1. More... | |
bool | TryGetRotationAxis (DPoint3dR center, DVec3dR axis, double &sweepRadians) const |
DEllipse3d | UFractionToVSectionDEllipse3d (double fraction) const |
Return the ellipse on the meridian at fractional position. More... | |
DEllipse3d | VFractionToUSectionDEllipse3d (double fraction) const |
Return the ellipse on the parallel at fractional position. More... | |
void | AddRayIntersections (bvector< SolidLocationDetail > &pickData, DRay3dCR ray, int parentId, double minParameter) const |
Compute intersections with a ray and add to the pickData. More... | |
void | AddCurveIntersections (CurveVectorCR curves, bvector< CurveLocationDetail > &curvePoints, bvector< SolidLocationDetail > &solidPoints, MeshAnnotationVector &messages) const |
Compute intersections with curves and add to the data array. More... | |
void | AddCurveIntersections (ICurvePrimitiveCR curves, bvector< CurveLocationDetail > &curvePoints, bvector< SolidLocationDetail > &solidPoints, MeshAnnotationVector &messages) const |
Compute intersections with a single curve and add to the data array. More... | |
bool | ClosestPoint (DPoint3dCR spacePoint, SolidLocationDetail &pickDetail) const |
bool | TryUVFractionToXYZ (SolidLocationDetail::FaceIndices const &faceIndices, double uFraction, double vFraction, DPoint3dR xyz, DVec3dR dXdu, DVec3dR dXdv) const |
convert u,v fraction on specified face to xyz and derivatives. More... | |
IGeometryPtr | GetFace (SolidLocationDetail::FaceIndices const &indices) const |
Return a single face of the solid primitive. More... | |
void | GetFaceIndices (bvector< SolidLocationDetail::FaceIndices > &indices) const |
Fill a list of all possible face indices. More... | |
ICurvePrimitivePtr | GetConstantVSection (SolidLocationDetail::FaceIndices const &indices, double fraction) const |
Copy a section curve at constant v of a single face to a single ICurvePrimitive. More... | |
ICurvePrimitivePtr | GetConstantUSection (SolidLocationDetail::FaceIndices const &indices, double fraction) const |
Copy a section at constant u of a single face to a single ICurvePrimitive. More... | |
bool | TryGetMaxUVLength (SolidLocationDetail::FaceIndices const &indices, DVec2dR uvLength) const |
Compute the lengths of the longest u and v direction sections of a single face of a solid primitive. More... | |
ISolidPrimitivePtr | Clone () const |
Copy to a new (allocated) solid primitive. More... | |
bool | TransformInPlace (TransformCR transform) |
Transform in place. More... | |
bool | ComputeSecondMomentAreaProducts (TransformR localToWorld, DMatrix4dR localProducts) const |
Return the various integrated products for area moment calculations. More... | |
bool | ComputeSecondMomentVolumeProducts (TransformR localToWorld, DMatrix4dR localProducts) const |
Return the various integrated products for moment calculations. More... | |
void | IntersectBoundedArc (DEllipse3dCR arc, bvector< double > &arcFractions, bvector< DPoint3d > &normalizedConePoints, TransformR localToWorld, TransformR worldToLocal, bool boundedZ) const |
Return all intersection points of an (unbounded) arc with the sphere. More... | |
Static Public Member Functions | |
static void | SetDetailUVFromUnitSphereCoordinates (SolidLocationDetail &detail, DPoint3dCR localuvw, TransformCR localToWorld, double startLatitude, double sweepLatitude) |
set point, uv coordinates, and uv derivatives vectors More... | |
Public Attributes | |
Transform | m_localToWorld |
double | m_startLatitude |
double | m_latitudeSweep |
bool | m_capped |
A DgnSphereDetail represents an ellipsoid, possibly truncated on two planes parallel to the equator.
DgnSphereDetail | ( | DPoint3dCR | center, |
DVec3dCR | vectorX, | ||
DVec3dCR | vectorZ, | ||
double | radiusXY, | ||
double | radiusZ, | ||
double | startLatitude, | ||
double | latitudeSweep, | ||
bool | capped | ||
) |
Detail consructor with complete field list as parameters ...
[in] | center | Sphere center |
[in] | vectorX | X vector of base plane |
[in] | vectorZ | Vector towards north pole |
[in] | radiusXY | x and y radius (equator circle) |
[in] | radiusZ | north pole radius. |
[in] | startLatitude | latitude for truncation plane parallel to the equator |
[in] | latitudeSweep | latitude difference from start truncation plane to end truncation plane |
[in] | capped | cap flag, applicable for partial latitude range |
DgnSphereDetail | ( | DPoint3dCR | center, |
RotMatrixCR | axes, | ||
double | radius | ||
) |
Detail consructor for complete true sphere.
[in] | center | Sphere center |
[in] | axes | x,y,z axes |
[in] | radius | radius |
DgnSphereDetail | ( | DPoint3dCR | center, |
double | radius | ||
) |
Detail constructor for complete true sphere.
[in] | center | Sphere center |
[in] | radius | radius |
DgnSphereDetail | ( | ) |
Default value constructor.
void AddCurveIntersections | ( | CurveVectorCR | curves, |
bvector< CurveLocationDetail > & | curvePoints, | ||
bvector< SolidLocationDetail > & | solidPoints, | ||
MeshAnnotationVector & | messages | ||
) | const |
Compute intersections with curves and add to the data array.
[in] | curves | |
[in,out] | curvePoints | growing array of curve points. |
[in,out] | solidPoints | growing array of solid points. |
[in,out] | messages | array of error messages |
void AddCurveIntersections | ( | ICurvePrimitiveCR | curves, |
bvector< CurveLocationDetail > & | curvePoints, | ||
bvector< SolidLocationDetail > & | solidPoints, | ||
MeshAnnotationVector & | messages | ||
) | const |
Compute intersections with a single curve and add to the data array.
[in] | curves | |
[in,out] | curvePoints | growing array of curve points. |
[in,out] | solidPoints | growing array of solid points. |
[in,out] | messages | array of error messages |
void AddRayIntersections | ( | bvector< SolidLocationDetail > & | pickData, |
DRay3dCR | ray, | ||
int | parentId, | ||
double | minParameter | ||
) | const |
Compute intersections with a ray and add to the pickData.
[in] | ray | origin and direction |
[in] | minParameter | smallest parameter of pick. (e.g. 0 for picking along a positive ray from an eyepoint) |
[in,out] | pickData | growing array of picks. |
[in] | parentId | caller's id for this solid. Will be placed in each pickData entry has parentId. |
ISolidPrimitivePtr Clone | ( | ) | const |
Copy to a new (allocated) solid primitive.
bool ClosestPoint | ( | DPoint3dCR | spacePoint, |
SolidLocationDetail & | pickDetail | ||
) | const |
[in] | spacePoint | search for point close to here and on the solid surface |
[out] | pickDetail | closest point data. |
bool ComputeSecondMomentAreaProducts | ( | TransformR | localToWorld, |
DMatrix4dR | localProducts | ||
) | const |
Return the various integrated products for area moment calculations.
The primitive is treated as a thin shell.
[out] | localToWorld | transform from preferred system where the products are most easily computed to world. |
[out] | localProducts | integrated [xx xy xz x; xy yy yz y; xz yz zz z; x y z 1] dA |
bool ComputeSecondMomentVolumeProducts | ( | TransformR | localToWorld, |
DMatrix4dR | localProducts | ||
) | const |
Return the various integrated products for moment calculations.
The primitive is treated as a volume
[out] | localToWorld | transform from preferred system where the products are most easily computed to world. |
[out] | localProducts | integrated [xx xy xz x; xy yy yz y; xz yz zz z; x y z 1] dA |
ICurvePrimitivePtr GetConstantUSection | ( | SolidLocationDetail::FaceIndices const & | indices, |
double | fraction | ||
) | const |
Copy a section at constant u of a single face to a single ICurvePrimitive.
[in] | indices | selects face |
[in] | fraction | u fraction for section curve |
ICurvePrimitivePtr GetConstantVSection | ( | SolidLocationDetail::FaceIndices const & | indices, |
double | fraction | ||
) | const |
Copy a section curve at constant v of a single face to a single ICurvePrimitive.
[in] | indices | selects face |
[in] | fraction | v fraction for section curve |
IGeometryPtr GetFace | ( | SolidLocationDetail::FaceIndices const & | indices | ) | const |
Return a single face of the solid primitive.
indices | integer selectors for the face. |
void GetFaceIndices | ( | bvector< SolidLocationDetail::FaceIndices > & | indices | ) | const |
Fill a list of all possible face indices.
[out] | indices | array of selectors for the faces. |
bool GetNonUniformTransforms | ( | TransformR | localToWorld, |
TransformR | worldToLocal | ||
) | const |
Return (nonuniform) transforms for normalized system where sphere radius is 1.
bool GetRange | ( | DRange3dR | range | ) | const |
Return range.
bool GetRange | ( | DRange3dR | range, |
TransformCR | transform | ||
) | const |
Return range when transformed.
bool GetSweepLimits | ( | double & | latitude0, |
double & | latitude1, | ||
double & | z0, | ||
double & | z1, | ||
bool | forceSweepNorth = false |
||
) | const |
[out] | latitude0 | latitude at start of sweep. |
[out] | latitude1 | latitude at end of sweep. |
[out] | z0 | z coordinate at start of sweep. |
[out] | z1 | z coordinate at end of sweep. |
[in] | forceSweepNorth | true to exchange if necessary to make sweep south to north. |
bool GetTransforms | ( | TransformR | localToWorld, |
TransformR | worldToLocal | ||
) | const |
Return transforms for unit-axis system.
void IntersectBoundedArc | ( | DEllipse3dCR | arc, |
bvector< double > & | arcFractions, | ||
bvector< DPoint3d > & | normalizedConePoints, | ||
TransformR | localToWorld, | ||
TransformR | worldToLocal, | ||
bool | boundedZ | ||
) | const |
Return all intersection points of an (unbounded) arc with the sphere.
Returned data is the detailed local coordinates, with additional data to relate it back to world.
[in] | arc | arc to intersect with instance cone. |
[out] | arcFractions | intersection fractions along the arc. |
[out] | normalizedConePoints | intersection points, in local coordinates |
[out] | localToWorld | local to world transformation |
[out] | worldToLocal | world to local transformation |
[in] | boundedZ | if true, skip intersections outside the latitude sweep |
bool IsClosedVolume | ( | ) | const |
Test if this is a closed volume.
bool IsRealCap | ( | int | select01 | ) | const |
Test if caps are active and the indicated cap is not at a pole.
bool IsReverseOrientation | ( | ) |
Return true if the tracing the parameterization produces reverse (inward facing) orientation.
bool IsSameStructure | ( | ISolidPrimitiveCR | other | ) | const |
Test for same type and structure (but no coordinate comparison)
bool IsSameStructureAndGeometry | ( | ISolidPrimitiveCR | other, |
double | tolerance | ||
) | const |
Test for same type, structure and coordinates.
bool IsTrueRotationAroundZ | ( | DPoint3dR | center, |
DVec3dR | unitX, | ||
DVec3dR | unitY, | ||
DVec3dR | unitZ, | ||
double & | equatorRadius, | ||
double & | poleRadius | ||
) | const |
Return true (with supporting local coordinate frame) iff this is a rotation around the Z axis.
bool IsTrueSphere | ( | DPoint3dR | center, |
RotMatrixR | axes, | ||
double & | radius | ||
) | const |
Return true (with supporting data) iff this is a (complete) true sphere.
double LatitudeToVFraction | ( | double | latitude | ) | const |
Compute the v fraction of latitude.
double LongitudeToUFraction | ( | double | longitude | ) | const |
Compute the u fraction of longitude.
double ParameterizationSign | ( | ) | const |
Return +1 or -1 that matches the volume sign after integration over the parameter space.
|
static |
set point, uv coordinates, and uv derivatives vectors
[in,out] | detail | detail to update |
[in] | localuvw | coordinates in local fraction space. |
[in] | localToWorld | transform to world coordinates |
[in] | startLatitude | reference latitude for normalizing of the uv |
[in] | sweepLatitude | sweep for normalizing the uv. |
bool TransformInPlace | ( | TransformCR | transform | ) |
Transform in place.
bool TryGetConstructiveFrame | ( | TransformR | localToWorld, |
TransformR | worldToLocal | ||
) | const |
Return coordinate system with 1) XY plane in equatorial plane, origin at sphere center.
2) Z perpendicular
bool TryGetMaxUVLength | ( | SolidLocationDetail::FaceIndices const & | indices, |
DVec2dR | uvLength | ||
) | const |
Compute the lengths of the longest u and v direction sections of a single face of a solid primitive.
[in] | indices | selects face. |
[in] | uvLength | sizes in u, v directions. |
bool TryGetRotationAxis | ( | DPoint3dR | center, |
DVec3dR | axis, | ||
double & | sweepRadians | ||
) | const |
center | OUT center of rotation. |
axis | OUT axis of rotation. |
sweepRadians | OUT angle of rotation. |
bool TryUVFractionToXYZ | ( | SolidLocationDetail::FaceIndices const & | faceIndices, |
double | uFraction, | ||
double | vFraction, | ||
DPoint3dR | xyz, | ||
DVec3dR | dXdu, | ||
DVec3dR | dXdv | ||
) | const |
convert u,v fraction on specified face to xyz and derivatives.
[in] | faceIndices | face selection indices |
[in] | uFraction | fractional coordinate in u direction. |
[in] | vFraction | fractional coordinate in v direction. |
[out] | xyz | point on face. |
[out] | dXdu | derivative of face point wrt uFraction. |
[out] | dXdv | derivative of face point wrt vFraction. |
DEllipse3d UFractionToVSectionDEllipse3d | ( | double | fraction | ) | const |
Return the ellipse on the meridian at fractional position.
double VFractionToLatitude | ( | double | v | ) | const |
Compute the latitude at v fraction.
DEllipse3d VFractionToUSectionDEllipse3d | ( | double | fraction | ) | const |
Return the ellipse on the parallel at fractional position.
bool m_capped |
double m_latitudeSweep |
Transform m_localToWorld |
double m_startLatitude |