Resource Appearance Profiles

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Resource Appearance Profiles

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Assign Resources>Appearance Profiles

Appearance Profiles provide an indication of how a particular resource is used in a SYNCHRO Project, and allows the appearance (display, colour and transparency) of the resource to be changed as the resource is utilised...

There are 5 pre-defined System Profiles, which will be used when assigning to tasks. The functions of these are shown in the table below
 

NOTE: The Neutral Profile has no effect on the appearance of the assigned resources. If the resource is assigned only to task(s) using Neutral profiles, it will never be visible. If it is assigned to task(s) after an Install or Maintain task, it will retain the existing colour before, during, and after the Neutral task (i.e. the Neutral task has no effect on the object's appearance). Therefore, the Neutral Appearance Profile is useful to assign a Resource to a Task for informational purposes (e.g. Planned Units) when it is not desired to include it in the 4D simulation.

If the same object is assigned to a Maintain Profile followed later in the schedule by an Install Profile, the Maintain profile behaves like a Temporary profile (not visible before and after task)

 

 

Appearances Profiles window displays a hierarchical tree of user defined Resource Appearance Profiles and a properties panel to manage display options relating to the selected Resource Appearance Profile.

·The current default Appearance Profile can be defined by its selection from the list of System and user defined Appearance Profiles or from the Fast Options Toolbar
·The Resource Appearance Profile for the selected Resources for the current Task can be changed via the drop-down menu for the Resource Appearance Profile field in Task Properties->Resources.
·There are a number of System Profiles (including Install, Maintain, Neutral Remove and Temporary) which will always be listed and these cannot be removed or renamed (although their display settings can be modified).
·You can also add your own User Profiles to manage you project tasks and resource utilisations. For example, the 3D geometry representing a column could be...
1.Brown (50% transparent) as reinforcement is fixed,
2.Brown (0% transparent) as formwork is erected,
3.Green (50% transparent) as concrete is poured,
4.Green (0% transparent) as formwork is removed, and then
5.Grey (0% transparent) as defined by either the Original or the End Appearance colour.

In this example, additional Resource Appearance Profiles could be defined to indicate, for example, the application of a coating, or the encasing in plasterboard, or any other type of required finish.

·When an existing user defined Resource Appearance Profile is selected, then Add Resource Appearance Profile creates a child Resource Appearance Profile (indented to clarify the hierarchical structure, as illustrated above).
·When a Resource Appearance Profile is removed then all Resources assigned using this Resource Appearance Profile are assigned the corresponding system default Resource Appearance Profile (Install, Maintain, Neutral, Remove or Temporary).

 

 

The Resource Appearance Profile panel provides the following context menu

Add

Creates a new Resource Appearance Profile.

Right click on an existing User Profile to create a new sub-profile as a child under the selected Profile to create a tree structure. The new Profile will have the same properties as the parent until edited. This method can be used to create categories of Profiles for ease of locating

Right clicking on an existing System Profile will create a new User Profile with the same settings as the selected System Profile

Rename

Enable editing of the Profile name

Remove

Delete the selected Profile (and all sub-profiles)

Copy

Copy the selected Profile

Paste

Paste the copied Profile as a sub-profile of the selected User Profile. If no Profile is selected, the copied Profile will be pasted at the root level

Collapse >

Collapse the selected branch or all branches of the tree

Expand >

Expand the selected branch or all branches of the tree

The properties panel below allows you to manage display options relating to the selected Resource Appearance Profile.

The settings for a new Resource Appearance Profile will default to the default Resource Appearance Profile colours for the particular type or action (i.e. Install: Green 0%, Temporary: Blue 0%, Maintain: Yellow 0%, and Remove: Orange 0%) when added at the root of the Resource Appearance Profile hierarchy, or otherwise to those of the parent Resource Appearance Profile.

·The Action field determines the type of Resource Appearance Profile - based upon the default System Profiles
·The Start Appearance controls the default appearance for the 3D Resources before it is utilised:
ØSelect Original Colour to use the object colour, when imported as its Start Appearance Colour, alternatively, select
ØColour to define your own Start Appearance Colour.
ØSelect Original Transparency to use the object transparency when imported as its Start Appearance Transparency, or select
ØTransparency to define your own Start Appearance Transparency
·The Active Appearance controls how Resources are displayed when they are in use, i.e when their assigned to Tasks intersect with the Focus Time:
ØSelect the Original Colour  to use the object colour, when imported as its Activate Appearance Colour, alternatively, select
ØColour to define your own Active Appearance Colour.
ØStart Transparency determines the initial object transparency when Active,  or its initial transparency when Transparency Interpolation is enabled
ØTransparency Interpolation can be used to visually fade-in or out the 3D object.
 
When enabled, the object's transparency will automatically adjust from the Start Transparency to the Finish Transparency during the 3D object's Active period.
ØFinish Transparency. The final object transparency when Transparency Interpolation is enabled
ØGrowth Simulation can be used to visually grow or shrink the 3D object.
oThe Growth Direction can also be selected or modified from the options available in the drop-down list (or select "None" if growth simulation is not required)

The Custom Growth Direction is defined by adding a Cutting Plane perpendicular to the desired Growth Direction, then selecting the Use as growth direction button in the 3D Properties->Cutting Planes panel. Alternatively, type in a Direction as an (X, Y, Z) value or copy and paste from another Resource Appearance Profile Direction

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oSimulate as Remove can be used with Temporary or Maintain type profiles. When enabled, the Growth Simulation will appear as if the object is being removed (shrinking over time). When disabled, the object will appear as if it is being installed (growing over time)
oWhen Adjust for Task Percent Complete is enabled and a Growth Simulation is applied, the appearance of objects assigned to tasks that are in progress is affected by the Task's % Complete (in Task Properties>Monitoring.  This affects only objects assigned to tasks that have Started status.  Appearance also depends on Dates to Use settings.

Take for example the following Task:

1. Total duration of activity = 10 days

2. Days already performed for the activity = 5 days

3. Physical % complete of activity = 10%

 

When the Task has Started status and Dates to Use is set to Actual, growth simulation will (for this example) take 5 days of focus time to grow 10% of the object. After actual task % complete, the object will remain at 10%, it will not continue to grow.

When Task is in Started Status and Dates to Use is set to Best, for the first 5 days the object will grow 10% and for the remaining 5 days the object will grow the remaining 90% so that it is 100% complete after 10 days.

NOTE: When task is in Planned or Finished Status and/or when Dates to Use is set to Planned or Baseline, growth simulation works as normal, calculating object growth based on task duration (ignoring % Complete).

oWhen Pause During Non-working Time is enabled, objects with Growth Simulation applied will not continue to grow during non-working time (ie. nights and weekends)

NOTE: Adjust for Task Percent Complete and Pause During Non-working Time are project-wide settings. I.e. enabling one of these settings while editing a single Resource Appearance Profile will apply the setting to ALL Resource Appearance Profiles

·The End Appearance controls how Resources are displayed post Task completion, i.e when their 'assigned to' Tasks do not intersect with the Focus Time:
ØSelect Original Colour to use the object colour, when imported as its End Appearance Colour, alternatively, select
ØColour to define your own End Appearance Colour.
ØSelect Original Transparency to use the object transparency when imported as its End Appearance Transparency, or select
ØTransparency to define your own End Appearance Transparency
·The Company is the name of the User's company, and
·The Created By is the name of the User who created the Resource Appearance Profile.

 


Note:The Start Appearance can only be set when the Action is either Maintain or Remove. The End Appearance can only be set when the Action is Install or Maintain.

Install and remove use profiles have priority over Maintain use profile. After a Maintain task is finished (or before a Maintain task is started), the object behaviour is defined by other tasks (if any) that the Resource is assigned to. The Start and End Appearance of the Maintain profiel are only used if the Resource is not assigned to any other tasks before or after the assignment using the Maintain profile. If you wish to change the End appearance of a resource on subsequent tasks after its installation, use another Install type profile rather than a Maintain profile. It is acceptable to use Install for the same resource on multiple assignments.

The table below illustrates what happens when 3D elements and Resources are assigned:

Assignment

Displayed as Inactive

Displayed as Active

Not Displayed

Object not assigned to a Resource

Permanently
(in original colour)

Never

Never

Object assigned to a Resource, but the Resource not assigned to a Task

Permanently
(in specified Inactive colour)

Never

Never

Resource assigned to a Task using an Install Resource Appearance Profile

From the end of the Task

For the duration of the Task

Before the Task

Resource assigned to a Task using a Remove Resource Appearance Profile

Before the start of the Task

For the duration of the Task

After the Task

Resource assigned to a Task using a Temporary Resource Appearance Profile

Never

For the duration of the Task

Before and after the Task

Resource assigned to a Task using a Maintain Resource Appearance Profile

NOTE: If the Maintain profile is used on an assignment before an Install profile (for the same resource), the Maintain acts like Temporary and the resource will be hidden before and after the Maintain task until it becomes visible again at the Install task

Before Start, and from End of Task

For the Duration of the Task

Never

 

Resource assigned to a Task using a Neutral Resource Appearance Profile only an no other tasks

Never

Never

Always

Resource assigned to a Task using a Neutral Resource Appearance Profile after an Install Task

After the Install Task and before, during, and after the Neutral task

For the duration of the Install Task

Before the Install Task

Related Topics:

3D Window

Resources

Fast Options Toolbar